Real Estate Digital Simulation
- Worked on large-scale characters city simulation systems using MASS AI, Traffic System, and EQS to support thousands of believable NPCs.
- Designed AI behaviors using State Trees for NPCs to dynamically react to the environment, contextual events, and player actions while maintaining high performance.
- Developed characters' activities using Smart Objects for NPCs to have interest points for contextual interactions with environment and each other.
- Developed InZOI-like calendar feature for characters to perform specific activities at specific time of day and easy-to-use editor to setup per-character archetype calendar activities
- Optimized character performance by converting MetaHuman characters to Vertex Animation units, significantly reducing skeletal animation overhead in dense urban environments.
- Collaborated a lot with 3D artists and technical artists while adapting my systems into massive and ever-changing 3D city environment
English – Advanced
Polish – Native
Russian – Native
German – Intermediate
